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	<title>Tutorial Blog &#187; tip flash</title>
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	<link>http://tutorialblog.info</link>
	<description>Tutorial: blog &#124; photoshop &#124; wordpress &#124; jquery &#124; css</description>
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		<item>
		<title>Create a QR Code Generator in Flash Using AS3</title>
		<link>http://tutorialblog.info/tutorial/create-a-qr-code-generator-in-flash-using-as3.html</link>
		<comments>http://tutorialblog.info/tutorial/create-a-qr-code-generator-in-flash-using-as3.html#comments</comments>
		<pubDate>Wed, 09 Nov 2011 15:43:10 +0000</pubDate>
		<dc:creator>Tutorial Blog</dc:creator>
				<category><![CDATA[Action Script]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[flash tip]]></category>
		<category><![CDATA[flash tips]]></category>
		<category><![CDATA[flash tutorial]]></category>
		<category><![CDATA[flash tutorials]]></category>
		<category><![CDATA[tip flash]]></category>
		<category><![CDATA[tutorials flash]]></category>

		<guid isPermaLink="false">http://tutorialblog.info/?p=8985</guid>
		<description><![CDATA[QR codes are everywhere these days: magazine advertisements, billboards, even TV commercials. Chances are you have a phone in your pocket that can read a QR code and decode the URL or message contained within. In this Tutorial, you’ll learn how to create a SWF that can reverse the process: create a QR code from]]></description>
			<content:encoded><![CDATA[<p>QR codes are everywhere these days: magazine advertisements, billboards, even TV commercials. Chances are you have a phone in your pocket that can read a QR code and decode the URL or message contained within. In this <a href='http://tutorialblog.info/category/tutorial' title='tutorial blog'>Tutorial</a>, you’ll learn how to create a SWF that can reverse the process: create a QR code from a URL or message. Read on!</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Quick Tip: Create a Simple Points System Using AS3</title>
		<link>http://tutorialblog.info/tutorial/quick-tip-create-a-simple-points-system-using-as3.html</link>
		<comments>http://tutorialblog.info/tutorial/quick-tip-create-a-simple-points-system-using-as3.html#comments</comments>
		<pubDate>Sat, 05 Nov 2011 14:39:45 +0000</pubDate>
		<dc:creator>Tutorial Blog</dc:creator>
				<category><![CDATA[Action Script]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[flash tip]]></category>
		<category><![CDATA[flash tips]]></category>
		<category><![CDATA[flash tutorial]]></category>
		<category><![CDATA[flash tutorials]]></category>
		<category><![CDATA[tip flash]]></category>
		<category><![CDATA[tutorials flash]]></category>

		<guid isPermaLink="false">http://tutorialblog.info/?p=8948</guid>
		<description><![CDATA[In this Quick Tip you will learn how to make a simple points system that can be extended into your own games. This Tutorial is for total beginners, and in it you’ll learn how to create a set of buttons that the player can click to add or subtract points to or from their score.]]></description>
			<content:encoded><![CDATA[<p>In this Quick Tip you will learn how to make a simple points system that can be extended into your own games. This <a href='http://tutorialblog.info/category/tutorial' title='tutorial blog'>Tutorial</a> is for total beginners, and in it you’ll learn how to create a set of buttons that the player can click to add or subtract points to or from their score. Simple!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Create a Microphone-Controlled Flash Game: Design</title>
		<link>http://tutorialblog.info/tutorial/create-a-microphone-controlled-flash-game-design.html</link>
		<comments>http://tutorialblog.info/tutorial/create-a-microphone-controlled-flash-game-design.html#comments</comments>
		<pubDate>Thu, 27 Oct 2011 14:10:12 +0000</pubDate>
		<dc:creator>Tutorial Blog</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[flash tip]]></category>
		<category><![CDATA[flash tips]]></category>
		<category><![CDATA[flash tutorial]]></category>
		<category><![CDATA[flash tutorials]]></category>
		<category><![CDATA[tip flash]]></category>
		<category><![CDATA[tutorials flash]]></category>

		<guid isPermaLink="false">http://tutorialblog.info/?p=8872</guid>
		<description><![CDATA[In this two-part mini series, you’ll learn how to create a Flash spaceship game, where the main control is via the microphone: shout louder to make your ship fly higher, to try to avoid the obstacles that appear on the screen. In this first part, we’ll focus on the design of the game, by drawing]]></description>
			<content:encoded><![CDATA[<p>In this two-part mini series, you’ll learn how to create a Flash spaceship game, where the main control is via the microphone: shout louder to make your ship fly higher, to try to avoid the obstacles that appear on the screen. In this first part, we’ll focus on the design of the game, by drawing the main game objects and putting together the (mouse-controlled) menu and screen interface.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Quick Tip: Understanding getDefinitionByName()</title>
		<link>http://tutorialblog.info/tutorial/quick-tip-understanding-getdefinitionbyname.html</link>
		<comments>http://tutorialblog.info/tutorial/quick-tip-understanding-getdefinitionbyname.html#comments</comments>
		<pubDate>Sun, 23 Oct 2011 17:03:40 +0000</pubDate>
		<dc:creator>Tutorial Blog</dc:creator>
				<category><![CDATA[Action Script]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[flash tip]]></category>
		<category><![CDATA[flash tips]]></category>
		<category><![CDATA[flash tutorial]]></category>
		<category><![CDATA[flash tutorials]]></category>
		<category><![CDATA[tip flash]]></category>
		<category><![CDATA[tutorials flash]]></category>

		<guid isPermaLink="false">http://tutorialblog.info/?p=8844</guid>
		<description><![CDATA[In this Quick Tip, you’ll learn how to construct a reference to a class from a String, and then create an instance of that class, using a built-in AS3 function called getDefinitionByName(). You’ll also learn the best methods for using this in different situations.]]></description>
			<content:encoded><![CDATA[<p>In this Quick Tip, you’ll learn how to construct a reference to a class from a String, and then create an instance of that class, using a built-in AS3 function called getDefinitionByName(). You’ll also learn the best methods for using this in different situations.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How To Select Units in an AS3 Game</title>
		<link>http://tutorialblog.info/tutorial/how-to-select-units-in-an-as3-game.html</link>
		<comments>http://tutorialblog.info/tutorial/how-to-select-units-in-an-as3-game.html#comments</comments>
		<pubDate>Thu, 13 Oct 2011 01:57:54 +0000</pubDate>
		<dc:creator>Tutorial Photoshop</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[flash tip]]></category>
		<category><![CDATA[flash tips]]></category>
		<category><![CDATA[flash tutorial]]></category>
		<category><![CDATA[flash tutorials]]></category>
		<category><![CDATA[tip flash]]></category>
		<category><![CDATA[tutorials flash]]></category>

		<guid isPermaLink="false">http://tutorialblog.info/?p=8770</guid>
		<description><![CDATA[In this Tutorial, we will draw a selection rectangle with the mouse (as seen in strategy games such as StarCraft and Command and Conquer), and we will also learn how to select units with the rectangle!]]></description>
			<content:encoded><![CDATA[<p>In this <a href='http://tutorialblog.info/category/tutorial' title='tutorial blog'>Tutorial</a>, we will draw a selection rectangle with the mouse (as seen in strategy games such as StarCraft and Command and Conquer), and we will also learn how to select units with the rectangle!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Quick Tip: Use SWFObject to Embed Your Flash Content</title>
		<link>http://tutorialblog.info/tutorial/quick-tip-use-swfobject-to-embed-your-flash-content.html</link>
		<comments>http://tutorialblog.info/tutorial/quick-tip-use-swfobject-to-embed-your-flash-content.html#comments</comments>
		<pubDate>Tue, 27 Sep 2011 09:29:13 +0000</pubDate>
		<dc:creator>Tutorial Photoshop</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[flash tip]]></category>
		<category><![CDATA[flash tips]]></category>
		<category><![CDATA[flash tutorial]]></category>
		<category><![CDATA[flash tutorials]]></category>
		<category><![CDATA[tip flash]]></category>
		<category><![CDATA[tutorials flash]]></category>

		<guid isPermaLink="false">http://tutorialblog.info/?p=8610</guid>
		<description><![CDATA[In this Quick Tip screencast, I’ll show you how to embed your Flash SWFs in an HTML webpage using SWFObject.]]></description>
			<content:encoded><![CDATA[<p>In this Quick Tip screencast, I’ll show you how to embed your Flash SWFs in an HTML webpage using SWFObject.</p>
<p><span id="more-8610"></span></p>
<p><iframe src="http://blip.tv/play/AYLVkjEC.html" width="480" height="330" frameborder="0" allowfullscreen></iframe><embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#AYLVkjEC" style="display:none"></embed></p>
]]></content:encoded>
			<wfw:commentRss>http://tutorialblog.info/tutorial/quick-tip-use-swfobject-to-embed-your-flash-content.html/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Golden Eggs: Build a Flash Game Using Twitter API Calls</title>
		<link>http://tutorialblog.info/tutorial/golden-eggs-build-a-flash-game-using-twitter-api-calls.html</link>
		<comments>http://tutorialblog.info/tutorial/golden-eggs-build-a-flash-game-using-twitter-api-calls.html#comments</comments>
		<pubDate>Sat, 24 Sep 2011 10:16:54 +0000</pubDate>
		<dc:creator>Tutorial Blog</dc:creator>
				<category><![CDATA[Action Script]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[flash tip]]></category>
		<category><![CDATA[flash tips]]></category>
		<category><![CDATA[flash tutorial]]></category>
		<category><![CDATA[flash tutorials]]></category>
		<category><![CDATA[tip flash]]></category>
		<category><![CDATA[tutorials flash]]></category>

		<guid isPermaLink="false">http://tutorialblog.info/?p=8569</guid>
		<description><![CDATA[In this Tutorial I will walk you through some of the uses of the Twitter REST API, and how you can use it to create a game that not only displays real-time Tweets, but uses them to generate objects the player can interact with.]]></description>
			<content:encoded><![CDATA[<p>In this <a href='http://tutorialblog.info/category/tutorial' title='tutorial blog'>Tutorial</a> I will walk you through some of the uses of the Twitter REST API, and how you can use it to create a game that not only displays real-time Tweets, but uses them to generate objects the player can interact with.</p>
]]></content:encoded>
			<wfw:commentRss>http://tutorialblog.info/tutorial/golden-eggs-build-a-flash-game-using-twitter-api-calls.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Quick Tip: How to Debug an AS3 Error #2044</title>
		<link>http://tutorialblog.info/tutorial/quick-tip-how-to-debug-an-as3-error-2044.html</link>
		<comments>http://tutorialblog.info/tutorial/quick-tip-how-to-debug-an-as3-error-2044.html#comments</comments>
		<pubDate>Wed, 21 Sep 2011 09:16:20 +0000</pubDate>
		<dc:creator>Tutorial Photoshop</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[flash tip]]></category>
		<category><![CDATA[flash tips]]></category>
		<category><![CDATA[flash tutorial]]></category>
		<category><![CDATA[flash tutorials]]></category>
		<category><![CDATA[tip flash]]></category>
		<category><![CDATA[tutorials flash]]></category>

		<guid isPermaLink="false">http://tutorialblog.info/?p=8551</guid>
		<description><![CDATA[In this Quick Tip, we’ll take on run-time Error 2044, the un-handled IO error. It’s actually very simple, but it plagues even experienced developers, so we’ll go in-depth and turn everyone here into IO error ninjas.]]></description>
			<content:encoded><![CDATA[<p>In this Quick Tip, we’ll take on run-time Error 2044, the un-handled IO error. It’s actually very simple, but it plagues even experienced developers, so we’ll go in-depth and turn everyone here into IO error ninjas.</p>
]]></content:encoded>
			<wfw:commentRss>http://tutorialblog.info/tutorial/quick-tip-how-to-debug-an-as3-error-2044.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Create an Atari Inspired Boxing Game With AS3 – Active Premium</title>
		<link>http://tutorialblog.info/tutorial/create-an-atari-inspired-boxing-game-with-as3-%e2%80%93-active-premium.html</link>
		<comments>http://tutorialblog.info/tutorial/create-an-atari-inspired-boxing-game-with-as3-%e2%80%93-active-premium.html#comments</comments>
		<pubDate>Mon, 19 Sep 2011 01:14:18 +0000</pubDate>
		<dc:creator>Tutorial Photoshop</dc:creator>
				<category><![CDATA[Action Script]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[flash tip]]></category>
		<category><![CDATA[flash tips]]></category>
		<category><![CDATA[flash tutorial]]></category>
		<category><![CDATA[flash tutorials]]></category>
		<category><![CDATA[tip flash]]></category>
		<category><![CDATA[tutorials flash]]></category>

		<guid isPermaLink="false">http://tutorialblog.info/?p=8507</guid>
		<description><![CDATA[In this Premium Tutorial, you’ll learn to create an entertaining retro game using Flash and ActionScript 3.0. Check out the demo – the result is based on the classic Boxing for the Atari.]]></description>
			<content:encoded><![CDATA[<p>In this Premium Tutorial, you’ll learn to create an entertaining retro game using Flash and ActionScript 3.0. Check out the demo – the result is based on the classic Boxing for the Atari.</p>
]]></content:encoded>
			<wfw:commentRss>http://tutorialblog.info/tutorial/create-an-atari-inspired-boxing-game-with-as3-%e2%80%93-active-premium.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Understanding Date(): Making a Calendar in AS3</title>
		<link>http://tutorialblog.info/tutorial/understanding-date-making-a-calendar-in-as3.html</link>
		<comments>http://tutorialblog.info/tutorial/understanding-date-making-a-calendar-in-as3.html#comments</comments>
		<pubDate>Fri, 16 Sep 2011 03:28:15 +0000</pubDate>
		<dc:creator>Tutorial Photoshop</dc:creator>
				<category><![CDATA[Action Script]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[flash tip]]></category>
		<category><![CDATA[flash tips]]></category>
		<category><![CDATA[flash tutorial]]></category>
		<category><![CDATA[flash tutorials]]></category>
		<category><![CDATA[tip flash]]></category>
		<category><![CDATA[tutorials flash]]></category>

		<guid isPermaLink="false">http://tutorialblog.info/?p=8484</guid>
		<description><![CDATA[Today we’ll build a fully functional calendar widget using AS3. It’s not rocket science, just an excellent example of using the Date class, which can handle all the complexity of extracting times, dates, months and years. We are also going to use some Flash components, and make sure that this calendar is portable to Flash]]></description>
			<content:encoded><![CDATA[<p>Today we’ll build a fully functional calendar widget using AS3. It’s not rocket science, just an excellent example of using the Date class, which can handle all the complexity of extracting times, dates, months and years. We are also going to use some Flash components, and make sure that this calendar is portable to Flash Builder, FlashDevelop, and so on.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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