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	<title>Tutorial Blog &#187; Flash Game</title>
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	<link>http://tutorialblog.info</link>
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		<title>Use Vector Regions to Implement Field of View in a Flash Game</title>
		<link>http://tutorialblog.info/tutorial/use-vector-regions-to-implement-field-of-view-in-a-flash-game.html</link>
		<comments>http://tutorialblog.info/tutorial/use-vector-regions-to-implement-field-of-view-in-a-flash-game.html#comments</comments>
		<pubDate>Thu, 29 Dec 2011 15:17:59 +0000</pubDate>
		<dc:creator>Tutorial Blog</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Game]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://tutorialblog.info/?p=9386</guid>
		<description><![CDATA[In this Tutorial, you will learn how to cast a field of view of a turret guarding a specific location. When an enemy is within the turret&#8217;s field of view, the turret will shoot at them. Vector math will be used to help in implementing this field of view.]]></description>
			<content:encoded><![CDATA[<p>In this <a href='http://tutorialblog.info/category/tutorial' title='tutorial blog'>Tutorial</a>, you will learn how to cast a field of view of a turret guarding a specific location. When an enemy is within the turret&#8217;s field of view, the turret will shoot at them. Vector math will be used to help in implementing this field of view.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Build a Simple Flash Frisbee Game With AS3</title>
		<link>http://tutorialblog.info/tutorial/build-a-simple-flash-frisbee-game-with-as3.html</link>
		<comments>http://tutorialblog.info/tutorial/build-a-simple-flash-frisbee-game-with-as3.html#comments</comments>
		<pubDate>Mon, 08 Aug 2011 16:28:49 +0000</pubDate>
		<dc:creator>Tutorial Blog</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Game]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[flash tip]]></category>
		<category><![CDATA[flash tips]]></category>
		<category><![CDATA[flash tutorial]]></category>
		<category><![CDATA[flash tutorials]]></category>
		<category><![CDATA[tip flash]]></category>
		<category><![CDATA[tutorials flash]]></category>

		<guid isPermaLink="false">http://tutorialblog.info/?p=8041</guid>
		<description><![CDATA[In this tutorial, we’ll build a really simple “keepy-uppy” game. Click the frisbee to send it skyward, then spin it with your mouse to stop it falling to the ground! Collect power-ups to change the size of the disc.]]></description>
			<content:encoded><![CDATA[<p>In this <a href='http://tutorialblog.info/category/tutorial' title='tutorial blog'>Tutorial</a>, we’ll build a really simple “keepy-uppy” game. Click the frisbee to send it skyward, then spin it with your mouse to stop it falling to the ground! Collect power-ups to change the size of the disc.</p>
]]></content:encoded>
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		<item>
		<title>Create an Epic War Game in Flash: Part 1 – Active Premium</title>
		<link>http://tutorialblog.info/tutorial/create-an-epic-war-game-in-flash-part-1-%e2%80%93-active-premium.html</link>
		<comments>http://tutorialblog.info/tutorial/create-an-epic-war-game-in-flash-part-1-%e2%80%93-active-premium.html#comments</comments>
		<pubDate>Sat, 28 Aug 2010 06:03:05 +0000</pubDate>
		<dc:creator>Tutorial Blog</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Game]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[flash tip]]></category>
		<category><![CDATA[flash tips]]></category>
		<category><![CDATA[flash tutorial]]></category>
		<category><![CDATA[flash tutorials]]></category>
		<category><![CDATA[tip flash]]></category>
		<category><![CDATA[tutorials flash]]></category>

		<guid isPermaLink="false">http://tutorialblog.info/?p=5305</guid>
		<description><![CDATA[In this two-part Active Premium Tutorial we’ll be building a top-down war game from scratch. Creating a game is definitely one of the most involved tasks in the world of programming and my mission here is to help Premium members make this process a little bit easier]]></description>
			<content:encoded><![CDATA[<p>In this two-part Active Premium  <a href='http://tutorialblog.info/category/tutorial' title='tutorial blog'>Tutorial</a> we’ll be building a top-down war game from scratch. Creating a game is definitely one of the most involved tasks in the world of programming and my mission here is to help Premium members make this process a little bit easier<span id="more-5305"></span></p>
]]></content:encoded>
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		<item>
		<title>Applications for Tile Engines in Flash Game Design</title>
		<link>http://tutorialblog.info/tutorial/applications-for-tile-engines-in-flash-game-design.html</link>
		<comments>http://tutorialblog.info/tutorial/applications-for-tile-engines-in-flash-game-design.html#comments</comments>
		<pubDate>Tue, 24 Aug 2010 15:22:16 +0000</pubDate>
		<dc:creator>Tutorial Blog</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Game]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[flash tip]]></category>
		<category><![CDATA[flash tips]]></category>
		<category><![CDATA[flash tutorial]]></category>
		<category><![CDATA[flash tutorials]]></category>
		<category><![CDATA[tip flash]]></category>
		<category><![CDATA[tutorials flash]]></category>

		<guid isPermaLink="false">http://tutorialblog.info/?p=5243</guid>
		<description><![CDATA[How tile engines simplify the game design process and how to apply them to different game types.]]></description>
			<content:encoded><![CDATA[<p>How tile engines simplify the game design process and how to apply them to different game types.<span id="more-5243"></span></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Advanced Character Customization for Flash Games</title>
		<link>http://tutorialblog.info/tutorial/advanced-character-customization-for-flash-games.html</link>
		<comments>http://tutorialblog.info/tutorial/advanced-character-customization-for-flash-games.html#comments</comments>
		<pubDate>Sun, 18 Jul 2010 07:39:36 +0000</pubDate>
		<dc:creator>Tutorial Blog</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Game]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[flash tip]]></category>
		<category><![CDATA[flash tips]]></category>
		<category><![CDATA[flash tutorial]]></category>
		<category><![CDATA[flash tutorials]]></category>
		<category><![CDATA[tip flash]]></category>
		<category><![CDATA[tutorials flash]]></category>

		<guid isPermaLink="false">http://tutorialblog.info/?p=4838</guid>
		<description><![CDATA[In this Tutorial, we’ll delve into Flash game character customization. The result can be used to provide players with the ability to create a unique character, beyond the basic dress-up options of most games.]]></description>
			<content:encoded><![CDATA[<p>In this <a href='http://tutorialblog.info/category/tutorial' title='tutorial blog'>Tutorial</a>, we’ll delve into Flash game character customization. The result can be used to provide players with the ability to create a unique character, beyond the basic dress-up options of most games.<br />
<span id="more-4838"></span></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Build an Intelligent Tic-Tac-Toe Game with AS3</title>
		<link>http://tutorialblog.info/tutorial/tutorial-flash/flash-game/build-an-intelligent-tic-tac-toe-game-with-as3.html</link>
		<comments>http://tutorialblog.info/tutorial/tutorial-flash/flash-game/build-an-intelligent-tic-tac-toe-game-with-as3.html#comments</comments>
		<pubDate>Thu, 15 Apr 2010 06:12:09 +0000</pubDate>
		<dc:creator>Tutorial Blog</dc:creator>
				<category><![CDATA[Action Script]]></category>
		<category><![CDATA[Flash Game]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[flash tip]]></category>
		<category><![CDATA[flash tips]]></category>
		<category><![CDATA[flash tutorial]]></category>
		<category><![CDATA[flash tutorials]]></category>
		<category><![CDATA[tip flash]]></category>
		<category><![CDATA[tutorials flash]]></category>

		<guid isPermaLink="false">http://tutorialblog.info/?p=3639</guid>
		<description><![CDATA[“Tic-Tac-Toe, that’s boring!” you might think. In this Tutorial I will show you that building a Tic-Tac-Toe game is anything but boring. It’s the ideal game to create when you would like to learn ActionScript 3.0. While building it you’ll learn a great deal about functions and event listeners, you will see how easy it]]></description>
			<content:encoded><![CDATA[<p>“Tic-Tac-Toe, that’s boring!” you might think. In this <a href='http://tutorialblog.info/category/tutorial' title='tutorial blog'>Tutorial</a> I will show you that building a Tic-Tac-Toe game is anything but boring. It’s the ideal game to create when you would like to learn ActionScript 3.0. While building it you’ll learn a great deal about functions and event listeners, you will see how easy it is to customize the graphics of a game and you will even learn how to program Artificial Intelligence (AI)!</p>
]]></content:encoded>
			<wfw:commentRss>http://tutorialblog.info/tutorial/tutorial-flash/flash-game/build-an-intelligent-tic-tac-toe-game-with-as3.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Conquer the Universe With ActionScript 3.0 and the Flixel Game Engine: Part 2</title>
		<link>http://tutorialblog.info/tutorial/tutorial-flash/flash-game/conquer-the-universe-with-actionscript-3-0-and-the-flixel-game-engine-part-2.html</link>
		<comments>http://tutorialblog.info/tutorial/tutorial-flash/flash-game/conquer-the-universe-with-actionscript-3-0-and-the-flixel-game-engine-part-2.html#comments</comments>
		<pubDate>Wed, 09 Dec 2009 09:55:31 +0000</pubDate>
		<dc:creator>Tutorial Blog</dc:creator>
				<category><![CDATA[Flash Game]]></category>

		<guid isPermaLink="false">http://tutorialblog.info/?p=2302</guid>
		<description><![CDATA[The Flixel game engine aims is to take the donkey work out of building AS3 games, leaving you with all the fun stuff and saving heaps of time!]]></description>
			<content:encoded><![CDATA[<p>The Flixel game engine aims is to take the donkey work out of building AS3 games, leaving you with all the fun stuff and saving heaps of time!</p>
]]></content:encoded>
			<wfw:commentRss>http://tutorialblog.info/tutorial/tutorial-flash/flash-game/conquer-the-universe-with-actionscript-3-0-and-the-flixel-game-engine-part-2.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Build Your Own OOP Connect 4 Game</title>
		<link>http://tutorialblog.info/tutorial/tutorial-flash/flash-game/build-your-own-oop-connect-4-game.html</link>
		<comments>http://tutorialblog.info/tutorial/tutorial-flash/flash-game/build-your-own-oop-connect-4-game.html#comments</comments>
		<pubDate>Tue, 08 Dec 2009 08:18:13 +0000</pubDate>
		<dc:creator>Tutorial Blog</dc:creator>
				<category><![CDATA[Flash Game]]></category>

		<guid isPermaLink="false">http://tutorialblog.info/?p=2285</guid>
		<description><![CDATA[OOP can make development faster, and your applications run faster. During this Tutorial I&#8217;ll demonstrate how to build an ActionScript Connect 4 game, using an organized OOP approach.]]></description>
			<content:encoded><![CDATA[<p>OOP can make development faster, and your applications run faster. During this <a href='http://tutorialblog.info/category/tutorial' title='tutorial blog'>Tutorial</a> I&#8217;ll demonstrate how to build an ActionScript Connect 4 game, using an organized OOP approach.</p>
]]></content:encoded>
			<wfw:commentRss>http://tutorialblog.info/tutorial/tutorial-flash/flash-game/build-your-own-oop-connect-4-game.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Conquer the Universe With ActionScript 3.0 and the Flixel Game Engine: Part 1</title>
		<link>http://tutorialblog.info/tutorial/tutorial-flash/flash-game/conquer-the-universe-with-actionscript-3-0-and-the-flixel-game-engine-part-1.html</link>
		<comments>http://tutorialblog.info/tutorial/tutorial-flash/flash-game/conquer-the-universe-with-actionscript-3-0-and-the-flixel-game-engine-part-1.html#comments</comments>
		<pubDate>Sat, 07 Nov 2009 21:52:34 +0000</pubDate>
		<dc:creator>Tutorial Blog</dc:creator>
				<category><![CDATA[Flash Game]]></category>

		<guid isPermaLink="false">http://tutorialblog.info/?p=2188</guid>
		<description><![CDATA[In this, the first in a series of two screencasts, Shane Johnson takes you through the basics of Flixel, explaining how to build an awesome shoot &#8216;em up game from scratch.]]></description>
			<content:encoded><![CDATA[<p>In this, the first in a series of two screencasts, Shane Johnson takes you through the basics of Flixel, explaining how to build an awesome shoot &#8216;em up game from scratch.</p>
]]></content:encoded>
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