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	<title>Tutorial Blog &#187; Action Script</title>
	<atom:link href="http://tutorialblog.info/category/tutorial/tutorial-flash/action-script/feed" rel="self" type="application/rss+xml" />
	<link>http://tutorialblog.info</link>
	<description>Tutorial: blog &#124; photoshop &#124; wordpress &#124; jquery &#124; css</description>
	<lastBuildDate>Wed, 08 Feb 2012 11:02:47 +0000</lastBuildDate>
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		<item>
		<title>Render an MP3 Audio Spectrum in Flash With computeSpectrum()</title>
		<link>http://tutorialblog.info/tutorial/render-an-mp3-audio-spectrum-in-flash-with-computespectrum.html</link>
		<comments>http://tutorialblog.info/tutorial/render-an-mp3-audio-spectrum-in-flash-with-computespectrum.html#comments</comments>
		<pubDate>Wed, 08 Feb 2012 11:00:09 +0000</pubDate>
		<dc:creator>Tutorial Photoshop</dc:creator>
				<category><![CDATA[Action Script]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://tutorialblog.info/?p=9723</guid>
		<description><![CDATA[In this Tutorial, I’ll teach you how to create a visual representation of a sound file’s audio spectrum, using Flash’s SoundMixer.computeSpectrum method. We’ll use four classes for this effect: Sound, SoundChannel, SoundMixer, and ByteArray. I’ll explain each classes as we use them.]]></description>
			<content:encoded><![CDATA[<p>In this <a href='http://tutorialblog.info/category/tutorial' title='tutorial blog'>Tutorial</a>, I’ll teach you how to create a visual representation of a sound file’s audio spectrum, using Flash’s SoundMixer.computeSpectrum method. We’ll use four classes for this effect: Sound, SoundChannel, SoundMixer, and ByteArray. I’ll explain each classes as we use them.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Quick Tip: How to Debug an AS3 Error #1203</title>
		<link>http://tutorialblog.info/tutorial/quick-tip-how-to-debug-an-as3-error-1203.html</link>
		<comments>http://tutorialblog.info/tutorial/quick-tip-how-to-debug-an-as3-error-1203.html#comments</comments>
		<pubDate>Mon, 06 Feb 2012 11:40:34 +0000</pubDate>
		<dc:creator>Tutorial Photoshop</dc:creator>
				<category><![CDATA[Action Script]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://tutorialblog.info/?p=9684</guid>
		<description><![CDATA[In this Quick Tip, we’ll discuss the confusing AS3 error 1203, “no constructor found”, which crops up without provocation and is rather unfortunately worded. We’ll examine the scenario in which it will appear, and how to fix it.]]></description>
			<content:encoded><![CDATA[<p>In this Quick Tip, we’ll discuss the confusing AS3 error 1203, “no constructor found”, which crops up without provocation and is rather unfortunately worded. We’ll examine the scenario in which it will appear, and how to fix it.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Building a Better Bitmap Button in AS3</title>
		<link>http://tutorialblog.info/tutorial/building-a-better-bitmap-button-in-as3.html</link>
		<comments>http://tutorialblog.info/tutorial/building-a-better-bitmap-button-in-as3.html#comments</comments>
		<pubDate>Sat, 28 Jan 2012 16:08:02 +0000</pubDate>
		<dc:creator>Tutorial Blog</dc:creator>
				<category><![CDATA[Action Script]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://tutorialblog.info/?p=9613</guid>
		<description><![CDATA[Building a button from a bitmap can be bothersome. If you’re using the Flash IDE, you can create a mask to determine which pixels are part of the button and which aren’t, but in any other workflow, the entire rectangle containing the bitmap – including any transparent pixels – will be clickable. In this Tutorial,]]></description>
			<content:encoded><![CDATA[<p>Building a button from a bitmap can be bothersome. If you’re using the Flash IDE, you can create a mask to determine which pixels are part of the button and which aren’t, but in any other workflow, the entire rectangle containing the bitmap – including any transparent pixels – will be clickable. In this <a href='http://tutorialblog.info/category/tutorial' title='tutorial blog'>Tutorial</a>, you’ll learn how to automatically make all transparent pixels unclickable, with just a few lines of code.</p>
]]></content:encoded>
			<wfw:commentRss>http://tutorialblog.info/tutorial/building-a-better-bitmap-button-in-as3.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Make a Tower Defense Game in AS3: Aim and Fire</title>
		<link>http://tutorialblog.info/tutorial/make-a-tower-defense-game-in-as3-aim-and-fire.html</link>
		<comments>http://tutorialblog.info/tutorial/make-a-tower-defense-game-in-as3-aim-and-fire.html#comments</comments>
		<pubDate>Thu, 26 Jan 2012 14:42:58 +0000</pubDate>
		<dc:creator>Tutorial Blog</dc:creator>
				<category><![CDATA[Action Script]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://tutorialblog.info/?p=9535</guid>
		<description><![CDATA[Hey Flash developers! In this Tutorial series we are going to go through the process of developing a very basic Tower Defense game. In this first part of the series, we’ll learn how to deploy turrets on the game field, give them the ability to aim at an object (in this case, the mouse) and]]></description>
			<content:encoded><![CDATA[<p>Hey Flash developers! In this <a href='http://tutorialblog.info/category/tutorial' title='tutorial blog'>Tutorial</a> series we are going to go through the process of developing a very basic Tower Defense game. In this first part of the series, we’ll learn how to deploy turrets on the game field, give them the ability to aim at an object (in this case, the mouse) and make them fire particles.</p>
]]></content:encoded>
			<wfw:commentRss>http://tutorialblog.info/tutorial/make-a-tower-defense-game-in-as3-aim-and-fire.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Easy, Fluid Keyboard Movement in AS3 With the Input Class</title>
		<link>http://tutorialblog.info/tutorial/easy-fluid-keyboard-movement-in-as3-with-the-input-class.html</link>
		<comments>http://tutorialblog.info/tutorial/easy-fluid-keyboard-movement-in-as3-with-the-input-class.html#comments</comments>
		<pubDate>Wed, 25 Jan 2012 13:13:12 +0000</pubDate>
		<dc:creator>Tutorial Photoshop</dc:creator>
				<category><![CDATA[Action Script]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://tutorialblog.info/?p=9524</guid>
		<description><![CDATA[There are a lot of games out there with jerky, unrealistic movements and that can do only one thing to your product: make it unappealing to the audience. But smooth movement is not hard to achieve – let’s get to work!]]></description>
			<content:encoded><![CDATA[<p>There are a lot of games out there with jerky, unrealistic movements and that can do only one thing to your product: make it unappealing to the audience. But smooth movement is not hard to achieve – let’s get to work!</p>
]]></content:encoded>
			<wfw:commentRss>http://tutorialblog.info/tutorial/easy-fluid-keyboard-movement-in-as3-with-the-input-class.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Quick Tip: Collision Detection Between a Circle and a Line Segment</title>
		<link>http://tutorialblog.info/tutorial/quick-tip-collision-detection-between-a-circle-and-a-line-segment.html</link>
		<comments>http://tutorialblog.info/tutorial/quick-tip-collision-detection-between-a-circle-and-a-line-segment.html#comments</comments>
		<pubDate>Sun, 15 Jan 2012 14:35:28 +0000</pubDate>
		<dc:creator>Tutorial Blog</dc:creator>
				<category><![CDATA[Action Script]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://tutorialblog.info/?p=9449</guid>
		<description><![CDATA[We covered collision detection between an infinite line and circle in our previous Quick Tip. However, the issue that arose was that the line extends further than the visible line segment; in fact, it extends into a hyperplane. In this Quick Tip, we shall limit our collision detection to that of a line segment only.]]></description>
			<content:encoded><![CDATA[<p>We covered collision detection between an infinite line and circle in our previous Quick Tip. However, the issue that arose was that the line extends further than the visible line segment; in fact, it extends into a hyperplane. In this Quick Tip, we shall limit our collision detection to that of a line segment only.</p>
]]></content:encoded>
			<wfw:commentRss>http://tutorialblog.info/tutorial/quick-tip-collision-detection-between-a-circle-and-a-line-segment.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to Add Mouse Gesture Control to Your Flash Projects: Multi-Stroke Gestures</title>
		<link>http://tutorialblog.info/tutorial/how-to-add-mouse-gesture-control-to-your-flash-projects-multi-stroke-gestures.html</link>
		<comments>http://tutorialblog.info/tutorial/how-to-add-mouse-gesture-control-to-your-flash-projects-multi-stroke-gestures.html#comments</comments>
		<pubDate>Wed, 21 Dec 2011 00:36:32 +0000</pubDate>
		<dc:creator>Tutorial Blog</dc:creator>
				<category><![CDATA[Action Script]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://tutorialblog.info/?p=9338</guid>
		<description><![CDATA[In the first part of this series, I introduced a class to handle single mouse stroke detection: MGesture. This Tutorial takes it a step further, by detecting a sequence of strokes. We’ll be using the class GManager for this, in tandem with MGesture. After briefing through GManager functionality, an application demonstrating its use will be]]></description>
			<content:encoded><![CDATA[<p>In the first part of this series, I introduced a class to handle single mouse stroke detection: MGesture. This <a href='http://tutorialblog.info/category/tutorial' title='tutorial blog'>Tutorial</a> takes it a step further, by detecting a sequence of strokes.</p>
<p>We’ll be using the class GManager for this, in tandem with MGesture. After briefing through GManager functionality, an application demonstrating its use will be developed.</p>
]]></content:encoded>
			<wfw:commentRss>http://tutorialblog.info/tutorial/how-to-add-mouse-gesture-control-to-your-flash-projects-multi-stroke-gestures.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Monitoring the Loading Process in Flash With the Loader Class</title>
		<link>http://tutorialblog.info/tutorial/monitoring-the-loading-process-in-flash-with-the-loader-class.html</link>
		<comments>http://tutorialblog.info/tutorial/monitoring-the-loading-process-in-flash-with-the-loader-class.html#comments</comments>
		<pubDate>Tue, 06 Dec 2011 14:53:56 +0000</pubDate>
		<dc:creator>Tutorial Blog</dc:creator>
				<category><![CDATA[Action Script]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://tutorialblog.info/?p=9229</guid>
		<description><![CDATA[In AS3 projects, you often need to load external assets like images and other SWFs. While loading these assets you have to keep track of several events for successful execution of your application. You might have been using some of these events like ProgressEvent, COMPLETE event. This Tutorial shows you how to get info about]]></description>
			<content:encoded><![CDATA[<p>In AS3 projects, you often need to load external assets like images and other SWFs. While loading these assets you have to keep track of several events for successful execution of your application. You might have been using some of these events like ProgressEvent, COMPLETE event. This <a href='http://tutorialblog.info/category/tutorial' title='tutorial blog'>Tutorial</a> shows you how to get info about the assets you’re loading with Loader.load(), using its associated events, all in one place. So if you’re having difficulty loading such assets, or you have less time in hand to debug, take a look at this.</p>
]]></content:encoded>
			<wfw:commentRss>http://tutorialblog.info/tutorial/monitoring-the-loading-process-in-flash-with-the-loader-class.html/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Squeezing More Juice Out of the Flash Player</title>
		<link>http://tutorialblog.info/tutorial/squeezing-more-juice-out-of-the-flash-player.html</link>
		<comments>http://tutorialblog.info/tutorial/squeezing-more-juice-out-of-the-flash-player.html#comments</comments>
		<pubDate>Wed, 30 Nov 2011 00:42:19 +0000</pubDate>
		<dc:creator>Tutorial Blog</dc:creator>
				<category><![CDATA[Action Script]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://tutorialblog.info/?p=9198</guid>
		<description><![CDATA[In this Tutorial you’ll build an extreme particle system whilst learning how to squeeze more efficient goodness out of the Flash Player than you ever thought possible!]]></description>
			<content:encoded><![CDATA[<p>In this <a href='http://tutorialblog.info/category/tutorial' title='tutorial blog'>Tutorial</a> you’ll build an extreme particle system whilst learning how to squeeze more efficient goodness out of the Flash Player than you ever thought possible!</p>
]]></content:encoded>
			<wfw:commentRss>http://tutorialblog.info/tutorial/squeezing-more-juice-out-of-the-flash-player.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Create a QR Code Generator in Flash Using AS3</title>
		<link>http://tutorialblog.info/tutorial/create-a-qr-code-generator-in-flash-using-as3.html</link>
		<comments>http://tutorialblog.info/tutorial/create-a-qr-code-generator-in-flash-using-as3.html#comments</comments>
		<pubDate>Wed, 09 Nov 2011 15:43:10 +0000</pubDate>
		<dc:creator>Tutorial Blog</dc:creator>
				<category><![CDATA[Action Script]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[flash tip]]></category>
		<category><![CDATA[flash tips]]></category>
		<category><![CDATA[flash tutorial]]></category>
		<category><![CDATA[flash tutorials]]></category>
		<category><![CDATA[tip flash]]></category>
		<category><![CDATA[tutorials flash]]></category>

		<guid isPermaLink="false">http://tutorialblog.info/?p=8985</guid>
		<description><![CDATA[QR codes are everywhere these days: magazine advertisements, billboards, even TV commercials. Chances are you have a phone in your pocket that can read a QR code and decode the URL or message contained within. In this Tutorial, you’ll learn how to create a SWF that can reverse the process: create a QR code from]]></description>
			<content:encoded><![CDATA[<p>QR codes are everywhere these days: magazine advertisements, billboards, even TV commercials. Chances are you have a phone in your pocket that can read a QR code and decode the URL or message contained within. In this <a href='http://tutorialblog.info/category/tutorial' title='tutorial blog'>Tutorial</a>, you’ll learn how to create a SWF that can reverse the process: create a QR code from a URL or message. Read on!</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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